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Super Meat Boy |
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Developer: Team Meat This game has unused areas. |
- Jul 03, 2016 I have a 144hz monitor, I haved played this game for years on console, now when I play it on PC the game runs in super speed, I assume this is because of my frame rate as I have this problem in some other games. Is there a way to cap my frame rate to 60? It doesn't seem to be capped by default.
- Super Meat Boy received critical acclaim. After being showcased at the Penny Arcade Expo 2010, Super Meat Boy was declared Game of the Show by Destructoid and nominated for the same award by Machinima.com. The game received nominations for the Grand Prize and Excellence in Audio awards at the 2010 Independent Games Festival.
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Super Meat Boy has unlockable characters that can be obtained, provided the player either beats a character specific warp zone or collects enough Bandages. The XBLA/PS4/Vita/Wii U and Steam versions have different characters, but some have similar abilities (Gish and Headcrab are very similar, and Bandage Girl and Brownie plays the same as Meat Boy).
Super Meat Boy is a classic tale of boy meets girl. Except the boy has no skin, the girl is made out of bandages, and they're both being hassled by a fetus in a snappily dressed mechanical suit with an endless supply of sawblades and plague syringes. You've probably heard it all before.
- 3Unused Sounds
- 4Developer Mode
Console Characters
The graphics for the Xbox 360-only characters are still present in the PC version of the game, but their code is not - hex-editing your save game to forcibly unlock them just gives you a bunch of Meat Boy duplicates.
Unused Stages
Found within the game's 'gamedata.dat' are the game's files, and some unused stages made for testing. Here is the list of files that are unused in the game (not counting leftovers from teh internet's stages on the Xbox 360 version) found in the directory [/gamedata.dat/data/levels/]. Half of these seem to be tests.
- 1-62.smbl
- 1-62x.smbl
- 1-82.smbl
- 1-82x.smbl
- 1-112.smbl
- 1-112x.smbl
- 1-122.smbl
- 1-122x.smbl
- 1-132.smbl
- 1-132x.smbl
- 2-7back.smbl
- animaltest.smbl
- assy.smbl
Level consists of a little room with a key floating in the middle. If Meat Boy touches the key, he will be killed immediately. It is possible that 'fake keys' which killed the player on contact were planned to be in the game.
- boss6test.smbl
- boss32.smbl
Early design of the Brownie boss level. Salt flows from right to the left instead of a heap of salt slowly rising from the ground. However, the salt wave only goes to the left, once it hits the wall, it will disappear and respawn on the start point again. Interestingly, the boss's intro cutscenes still has the salt flowing the way it does in this early design. The level contains a few graphical errors, and is not completable due to several broken hit boxes.
- boss52.smbl
- boss62.smbl
- boss62fix.smbl
- boss62.smbl
- boss62xfix.smbl
- bosstest1.smbl
- bossx.smbl
Early design of Lil' Slugger's boss level. Unlike in the final version, the forest in this level looks like it is actually on fire. Fire was removed from the final version, possibly due to performance issues on older hardware. The layout of this level seems to indicate that it was for the original version of Lil' Slugger, which had spider legs.
- demon.smbl
Very early design of Little Horn's boss level. It consists only of a few lines and boss object '8'. Curiously, the boss object is rotated by 45 degrees, though the rotation of boss objects doesn't seem to have any effect on bosses.
- fantest.smbl
- halftest.smbl
- rtest1.smbl
- secret1.smbl
- test2.smbl
- testr.smbl
- testr2.smbl
- testyr.smbl
Unused Sounds
Some unused sounds found in the game's gameaudio.dat:
Bandaid Girl AngryScream
Book Page Turn 12
Woooo
Underwater Fart
Hell Scream
Glass Break 01
Flywrench Typing No Beep
Female Scream Lower
Castle Port Cullis
DEATH RATTLE
Developer Mode
There are some debug tools left in the game, including an unfinished, buggy version of the level editor. Add -devmode to the game's command line parameters. Press F1 to enter the editor, and press it again to exit the editor. F3, F4 etc. open some other editors.
Note: don't use new level, the palette thing is bugged. Instead, when starting the game, add the command-line: -palette palettefile.lp
Replace 'palettefile.lp' with one of the following:
- 4bit1.lp
- end.lp
- factory.lp
- forest.lp
- gb.lp
- glitch.lp
- hell.lp
- hospital.lp
- rapture.lp
- retro1.lp
It'll start you with that palette.
Editor Key Binds
- Mouse 1 - Place whatever.
- Mouse 2 - Clear whatever.
- Mouse Wheel - Change whatever.
- WASD - Move view.
- Q + E - Zoom out/in.
- Z - Change to 'set piece mode'.
- X - Change to 'parallax mode'.
- C - Change to 'camera mode'.
- N - Change to 'animal mode'.
- L - Change to 'lighting mode'.
- Y - Change to 'animated piece mode'.
- T - Change to 'tile mode'.
- B - Set player spawn point to where mouse is.
Character Select
Add -char # to your command line (only works in devmode), replacing '#' with one of the following:
- 2 = 8-Bit Meat Boy
- 3 = 4-Color Meat Boy
- 4 = 4-Bit Meat Boy
- 5 = Dr. Fetus
- 6 = Brownie
- 7 = Bandage Girl
- 8 = Meat Ninja
- 11 = Naija
- 12 = Commander Video
- 13 = Runman
- 14 = Goo Ball
- 15 = Mr. Minecraft (Steve)
- 17 = Flywrench
- 19 = Jill
- 20 = Captain Viridian
- 22 = Machinarium
- 23 = The Kid
- 24 = Headcrab
- 25 = Ogmo
- 27 = Ending Meat Boy
- 28 = Alien Hominid
- 29 = Auto-Running Meat Boy
- 30 = Tim
- Anything else = Default Meat Boy
Note that Dr. Fetus is selectable in this mode, which is normally impossible. Pressing the Special button makes him shoot rockets. Also note that Alien Hominid, and Tim are here which normally can't be selected in the editor without this command.
Boss Select
Add -boss # to your command line to activate boss in devmode.
- 0 = Lil' Slugger
- 1 = C.H.A.D.
- 2 = Brownie
- 3 = Little Horn
- 4 = Larries Lament
- 5 = Dr. Fetus
Super Meat Boy Free Download
Please note that some bosses crash the game if some boss objects (white squares with number) are not already present in the level while loading it. Some bosses also crash the game after finishing them in devmode.