You may have guessed from the title of this post that I am no fan of Super Meat Boy. I’m familiar with Meat Boy, the flash game, from a long time ago, and I didn’t like it back then. It was an okay game, but the controls were far too floaty for my liking, the game was un-engaging, and I was bored. Second chances are where it’s all at though, right? We’ll find out in the first of my Humble Indie Bundle reviews.
- Super Meat Boy All Warp Zones 2017
- Super Meat Boy All Warp Zones Time
- Super Meat Boy All Character Warp Zones
Aug 21, 2017 Super Meat Boy. All Discussions. Glitched warp zones I feel like are especially annoying to have to complete just because of this alone. But the only thing I don't like is that you can't press Space to skip the animation of Meat Boy going into the warp zone. You have a good point. Maybe I just don't like the lives because I'm a bad player.
Super Meat Boy Review
A lot has changed since flash game Meat Boy. This is possibly one of the shiniest, prettiest, most entertaining games of its type: the soundtrack is banging; the graphics are simple, but lovingly crafted, varied, and thoughtful; and the game offers depth far beyond what I expected – so why do I hate it?
Super Meat Boy is a hard game – that should be made clear from the start, but it’s not a bad thing. I love hard games: I love Gradius, Ninja Gaiden, Castlevania, Gremlins 2, Kabuki: Quantum Fighter, and F-Zero; I’ve completed Devil May Cry 4 and Lost Planet on pretty much every difficulty setting, and I always try to do my first run of a game on Hard. A game might as well be a bad movie if you can just walk through it.
As I previously stated, the graphics in this game are greatly varied, ranging from drawn-in-flash style cut scenes to highly polished gameplay graphics with features such as dynamic lighting, to stylized Warp Zones reminiscent of old games consoles such as the Gameboy and NES. Some of the regular levels also change-up the visuals in various ways such as silhouetted terrain and characters, and the constantly changing visuals make the game feel truly alive. This is one of the few instances where graphics massively enhance a game, and is probably my favourite aspect of Super Meat Boy.
Did I say the graphics were my favourite part? Oops – I seem to have forgotten the music for a second. The music in this game is top notch, truly magnificent, and varies as much as the graphics do. I’m so glad I got the soundtracks to all these games because I’ll be revisiting that, even if I never touch the game again.
The gameplay in Super Meat Boy is fairly solid and is constantly enlivened by leaping into Warp Zones or facing down new obstacles. Every level is a real challenge, expertly designed, and a real sonofabitch. The cut scenes didn’t do much for me, though I do appreciate their style. What really makes the game is the depth and amount of content supplied. I couldn’t swear by the number of worlds (I’ve only completed three), but each has 21 levels, numerous Warp Zones, and bandages hidden about the place which you can collect to unlock new characters. Visiting Warp Zones continues to be a treat for me as I’ve always been a fan of retro games, and some of these levels are actually better than the main game’s.
What makes me hate Super Meat Boy, despite all that? I’m afraid it’s the way that the magnificent, hardcore level design couples with the damn controls. While these have improved significantly since the flash game – the addition of a run button is nice, allowing you to choose whether you want to move too fast or too slow on the fly – they still feel awfully floaty to me. The best way I can describe it is that it’s like Meat Boy is on a piece of elastic and you’re flinging him around the level. I’m sure there are plenty out there who’ll contradict me on this point but I just cannot handle him, and I’m sure I’m not alone. In some Warp Zone before world three I was required to land meat boy on a single tile, near the end of a level, after a series of difficult jumps with no respite, where falling on any side meant death and a restart from the beginning of the level. This might not be a problem in a regular platformer – one with tight controls – but I found it pretty frustrating in Super Meat Boy.
Still, I managed to crawl through the first few levels on my Xbox 360 pad, and found myself in a Warp Zone where I unlocked a character apparently from BIT.TRIP RUNNER: Commander Video. Joy of joys! Commander Video can float ala Princess Peach – the easy mode of Super Mario Brothers 2 (best Mario game ever, shut your face) – and is markedly slower than Meat Boy. With him in hand I was able to make it through levels I really couldn’t otherwise have done. I later unlocked a character who can even double jump, though his jumps are lower than Meat Boy’s. Having other characters in a game for noobs like me to use as levers is a great idea – one that this game sadly throws away by forcing you to use Meat Boy for bosses. I can see why they did this, but it really left me hating the second boss level, and even caused me to give up altogether on the third.
That is, until I tried the third boss level using my keyboard instead of a joy pad. I wasted no less than forty tries on this level yesterday, only to return today, my first time using the keyboard, and instantly surpass my previous performance, later completing the level. Now I wouldn’t raise this point if it weren’t for the suspiciously playful joypad propaganda I’m forced to endure whenever I start the game. “Thumbs before fingers!” It declares amongst other random captions. Why would you do this Team Meat? Why would you try to alienate a good portion of your audience – especially those to whom, having seen that, it might not occur to try the keyboard, those who might otherwise have gotten further into the game? I can’t describe why the keyboard is better for me, it just feels more precise, and it isn’t up to anyone else how I control my games, okay?
Mixed thoughts then. I do hate this game for its sloppy controls and unnecessary difficulty curve, but I also love it for its expert design, variety, depth, and insanity. I’m almost certain this is a love/hate game for the majority of gamers who try it, but I think Team Meat could have done more to be considerate to newbies and keyboard gamers without compromising it’s integrity. If nothing else I have to end this review by complimenting them for making a game which converted me from a hater to a sceptic. Meat Boy is a solid game, which was clearly loved by its production team. Truly loved.
Welcome to this Let’s Play of Super Meat Boy! It was released in 2010 by Team Meat, an independent studio which consist of Edmund McMillen (Art, design) and Tommy Refenes (programming) and the game was released on Xbox Live Arcade, PC and more recently on Mac and even Linux. In this throwback to older platformer games, you control Meat Boy, which is either a piece of meat or a boy with no bones; pick whatever tickles your fancy. You have to rescue Bandage Girl, Meat Boy’s girlfriend, by guiding him through short, yet very mean obstacle courses littered with nasty traps like sawblades, rocket launchers, biohazard materials littered everywhere… and even maggot piles. It’s a pretty weird and nasty game.
However, Dr. Fetus, your arch-nemesis, will not make your daring rescue any easy.
That’s right; the main villain of this game is a fetus wearing a robot suit, suited up with a tuxedo, a top hat and a monocle. Forget about gigantic fire-breathing turtles, they only star in really bad movies. Have you ever seen a bad movie involving a misanthropic still-born baby who flips people off and bring havoc everywhere? I dare you to find one.
Going back to the game, there’s a variety of reasons why this game is great. The controls are really fluent and responsive, the gameplay is very simple and highly accessible (you only push 4 buttons in this whole game, for crying out loud!), yet the game manages to make high demands of your skill due to its high difficulty. The level design is constantly interesting and of high quality, there’s a lot to see and do with more than 300 levels to play. The speed and pacing of the game is very fast, which makes it more involving and frantic. It’ll piss you off as you’ll die a lot playing this game, but never does that happen because of random traps appearing out of nowhere; this is tough but fair challenge we’re talking about. You’ll always be trying to beat that one level that seems impossible in order to see what’s lying ahead. Let’s not forget the game’s smooth difficulty curve; even though the game gets rock hard at some point, the game will ease you into it progressively by giving you very simple levels that’ll allow you to learn the basics at your own pace. There’s no brickwall or sudden spikes in the difficulty. Add an awesome soundtrack and a lot of different playable characters and you should be set.
It’s about time this game gets the Let’s Play treatment (well, on Something Awful at least). I will be playing the full game, get all A+ times, unlock all warp zones and collect all bandages. Each chapter will be divided into 3 parts in order to keep things orderly and easier to follow.
Part 1: I’ll be playing the levels from the Light World and fight the chapter’s boss.
Part 2: I’ll be playing the levels from the Dark World (which are the harder versions of the levels I just played)
Part 3: I’ll visit the chapter’s warp zones, collect the bandages and showcase the characters which have been unlocked.
Light World
Dark World
Warp Zones, Bandages
Light World
Dark World
Warp Zones, Bandages
Light World
Dark World
Warp Zones, Bandages
Light World
Dark World
Warp Zones, Bandages
Light World
Dark World
Warp Zones, Bandages
Light World
Dark World
Loose Ends
Light World
Dark World
Cramps (by NovaSilisko)
Paradise Lost (by NovaSilisko)
Butcher Boy (by Team Meat)
Sewers of Goo! (by Team Meat)
Hellostone National Park (by RyokoTK)
Remnants (by Code92)
Starlight (by RyokoTK)
Super Potato Boy (by Team Meat) + Recommended chapters and you
The Passenger (by RockLeeSmile)
Expert Remix (by Team Meat)
Unholy Mountain (by Two Hacks)
The Incident (By Psychedelic Eyeball)
C:/MeatBoy/ (by _L_) - WARNING: DON'T WATCH THIS VIDEO IF YOU HAVE EPILEPSY
The Kid's Xmas (by Team Meat)
Vexing Vortex (by RyokoTK)
Remnants Dark World (by Code92)
Jumper Returns (by RyokoTK)
Super Meat Land 2 (by _L_)
The Lime Key (by RockLeeSmile)
Zero Hour (by TunnelingEffect)
Minneapolis (by RyokoTK)
Fractal Worlds (by RockLeeSmile) and Bloody Forest (by ?)
Loose Ends (Part 1)
Loose Ends (Part 2)
Max Jumper (by RyokoTK)
Let's Play Super Meat World! (aka the worst user levels ever)
Keyboard Madness (aka 4-8x and 5-17x with the keyboard)
You thought that Super Meat Boy was a hard game to beat? Well, how about beating every single chapter of the game without dying once?
An Iron Man run consist of beating all 20 levels of a chapter, in any order, without dying once (except in the first level, you can die as many times as you want on it but you'll lose if you die on any of the subsequent levels).
Watch as Wugga makes this already difficult game even harder as he plows through the entire game without dying.
(Baldurdash | Youtube | Download)
(Baldurdash | Youtube | Download)
(Baldurdash | Youtube | Download)
(Baldurdash | Youtube | Download)
(Baldurdash | Youtube | Download)
(Baldurdash | Youtube | Download)
(Baldurdash | Youtube | Download)
(Baldurdash | Youtube | Download)
(Baldurdash | Youtube | Download)
(Baldurdash | Youtube | Download)
(Baldurdash | Youtube | Download)
(Baldurdash | Youtube | Download)
(Baldurdash | Youtube | Download)
Meat Boy wins the Brownie Race! Oh wait, where did the salt go? - (Unpronounceable)
Who needs Runman on 5-16? Meat Boy can do this shortcut! - (Unpronounceable)
Short Random Naija Compilation 891027589qhwtianlsdgdg - (Wugga)
Meat Boy shortcuts through 5-14! - (Unpronounceable)
An alternate way to get the bandage in 5-17x - (Unpronounceable)
Meat Boy cheats death in the final boss fight by standing on a button - (Unpronounceable)
Meat Boy carries Bandage Girl outside the level... and wins! - (Kifisonfire)
Serifina learns that the game isn't as easy as I make it look like. - (Serifina)
Wugga speeds through 6-5x really, really fast. - (Wugga)
Kifisonfire goes above the sawblades on 7-11... and regrets it. - (Kifisonfire)
Wugga shortcuts through many of Super Meat Land 2's levels. - (Wugga)
Wugga gives Level 15 of Max Jumper the middle finger and breaks it apart with a shortcut. - (Wugga)
Wugga speedruns his way through all of The End's Light World. - (Wugga)
Minty shows the only way to play this game.
Zeikier sees how a RyokoTK chapter should end.
Super Meat Boy Special Edition Soundtrack
Super Meat Boy Post Mortem
Team Meat comments on a Super Meat Boy playthrough