Super Meat Boy Java

Feb 23, 2015  Well, what about blueprints? Is it possible to create a fully-fledged 2d game? I.E Rayman Legends, Super Meat Boy, etc (I'm mainly looking into platformers). I really don't want to have to re-write anything in the engine code, that's too tedious. May 17, 2015 Super Meat Boy. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Just gotta hope that Java doesn't decide to alert me.

  1. Tutorial on easy script to reset super meat boy saveGame :
  2. I'll just give you the code and let you save it yourself so you can change the options,
  3. THE CODE :
  4. IF EXIST savegame.dat (
  5. )
  6. DEL savegame.dat.bak
  7. cd ..
  8. It deletes the savegame.dat and savegame.dat.bak files and then launch SuperMeatBoy (no need for steam if you don't use it)
  9. HOW TO IMPLEMENT IT :
  10. -save it as whateveryouwant.bat (mine is reset.bat)
  11. -place it in the UserData subdirectory of Meat Boy (mine is 'C:Program Files (x86)SteamSteamAppscommonSuper Meat BoyUserData'
  12. -double-click it when Meat Boy is NOT run (it will not close the previous window)
  13. -you can add your options like in steam at the end of the last line, that's useful for the -lowdetail and -ultralowdetail modes and you can add your main options too like -windowed or -fullscreen and your resolution too.
  14. Mine look like that => SuperMeatBoy.exe -windowed -1024x768 -lowdetail
  15. -If you want to place your file anywhere else, just add one line at the start : cd pathToFile (like 'cd C:Program Files (x86)SteamSteamAppscommonSuper Meat BoyUserData')
  16. Enjoy =)
  • Wallrunner platformer game repository, developed as a first mobile project.
  • Super meat boy like game mechanics (running, wall jumping, etc).
  • Built with Java and LibGDX and supports multiplatforms (Android, Desktop, iOS).
  • Has a level editor to create levels for the game.
  • Support for vectorial animations using the Ganimator framework (made as a separate project)
  • Custom made physics engine with support for AABB.
  • Background layers with support for parallax movement.
  • Sprite based particle emitting system (software).
  • Software generated light meshes working with the physics AABB data.
  • Used to run smoothly over 60fps on my old Xperia X1 phone running Android 2.0 with a Qualcomm MSM7227 520MHz processor.

Screenshots

Build

  • Install Eclipse with the Android development plugins
  • Download the last release of LibGDX
  • Import the source code into the workspace
  • Build and run (Android, Desktop, iOS).

License

Super Meat Boy Java

Super Meat Boy Java Game

  • Project uses a MIT license.
  • The license is available on the project GitHub page