Super Meat Boy Level 5

Super

Bandages are the objects in Super Meat Boy that allow you to unlock certain characters. The bandages are often in places that require the player to extend playtime greatly or increase difficulty. The bandage has to be collected and the level finished on that life to obtain. Whenever a milestone. I've got up to level 6-5 Omega in Super Meat Boy. I've tried beating it dozens times now, but I fail at the same place. And my fingers hurt.:) How can I safely go down after I get the key in this. Super Meat Boy felt great because there was a marriage of level design and controls, Super Meat Boy Forever is no different. Is This an Infinite-Runner? No, Super Meat Boy Forever’s levels have a defined start and end, no infinite running.

Hello and welcome, fans of old school gaming, to XBLA Fans’ Super Meat Boy Bandage Guide. Getting all the bandages in Super Meat Boy will unlock some secret characters and serve as undeniable proof of your platforming prowess. This guide will help you find whatever bandages you’ve missed, or tell you how to get that one you can’t seem to reach.

Need help on a different world? Check out our other guides:

1-4: Nutshell
The first bandage is pretty much a gimme. It’s located towards the middle of the level, in a dead end drop towards the right side of the screen. Just jump in and climb out. There aren’t even any obstacles to avoid.

Warp Zone: Sky Pup 1
The Sky Pup Warp Zone is found in level 1-5: Holy Mountain. The first level’s bandage is pretty easy to find. Just slide down the outside wall and you’ll see the bandage sitting on a single block. Just ease off the run button and make a slow, precise jump over to the bandage.

Warp Zone: Sky Pup 2
This bandage is also pretty simple to get. Just wall jump off the middle pillar and land on top of it. Then wall jump up the skinny passage to the bandage’s hidden bunker. This is another puzzle where it’s best to leave the run button alone; the additional control definitely helps when you’re trying to land on a single block.

1-7: Diverge
This is the first bandage that’s a bit hidden. It’s actually located a bit to the right and a screen above you. The easiest way to get this bandage is to wall jump up the outer wall and up to the platform on top. You can manage to snag the bandage when you’re jumping over the saw, but that jump is really, really hard to make. We’d instead recommend landing on top of the platform, then just running off to the left. Keep running and holding left, and you’l grab the bandage and just barely miss the saw.

1-9: Safety Third
This bandage is located on the second floor of this vertical level, between a sand wall and a saw blade. It’s just out of your reach, so you can’t just jump from the safe ground. The easiest way to get this one is to wall jump off the sand pillar to the left, and onto the one on the right. The trick here is to slide up the rightmost sand pillar and then back down again, holding right. If you slid up the wall, the sand blocks should disappear from under you as you slide back down. That will allow you to fall towards the right, through the bandage, and back onto safe ground. Just make sure you leave enough sand block in the leftmost pillar to climb up to Bandage Girl.

1-11: Fired
This bandage requires some clever jumping. As you wall jump up the sand pillars, avoid the one near the bandage. You can wall jump off the left-most sand pillar and hang left, landing on the safe ground to the right of the fire. From there, it’s easiest to jump on top of the sand pillar next to the bandage. From there, jump off the pillar, hang left so you start to slide down the pillar, then wall jump off. Once you wall jump, you want to hold the run button so you can swing all the way around to the left and land on the safe ground near the fire pit.

1-13: Tommy’s Cabin
This bandage just requires some quick reflexes. Stand on the small ledge above the first saw. Once the saw has moved to the right and out of the way, just hop down holding left so you snag the bandage. Then just hop back up to the ledge.

1-18: Altamont
The easiest way to get this bandage is by taking it slow. Make walking hops from platform to platform until you’re on the one next to the bandage. Once you’re there, you’ll want to jump down and around to the side with the bandage, then immediately wall jump off. This is a pretty tricky jump, because you have to time your jump around two rotating saws: the one tethered to your platform and the one circling the top right platform. The best way to do this is to get onto the platform’s side when the saws are pointing diagonally down and to the left (approximately the 7 o’clock position). That way when you’re jumping off that platform’s wall, the saws should be pointing to the left (9 o’clock) so you’ll just barely miss the saw on the right. Once you’ve made it to the far wall, your instinct will probably tell you to immediately wall jump up to Bandage Girl and victory, but all you’ll get is a facefull of saw and sorrow. The best thing to do is let yourself slide down the dirt wall for a few seconds and let the rightmost saw pass by. Once the saws are pointing down, you should have enough time to quickly wall jump up to Bandage Girl.

1-20: The Test
This bandage is obvious and easy. Just jump up the wall on the left and don’t get hit by saw blades. Next stop: the bandages in the Dark World.

Warp Zone: Hand Held Hack 2
This warp zone is in level 1-19: Intermission, to the left of Bandage Girl. The second level of this Warp Zone is a huge maze, with a bandage floating on the same sand platform as Bandage Girl. The basic strategy here is to get through the maze as fast as possible and, when you fall onto the sand platform, hold right. You should hit the opposite wall, which will prevent you from overshooting the bandage. Aside from that, it’s just optimizing your route to the bandage. One trick to shaving off some seconds is to make sure you don’t get hung up on corners when you’re jumping from a vertical tunnel to a horizontal one. Try to be on the opposite wall before you make the jump over.

Warp Zone: Hand Held Hack 3
This bandage isn’t hard to get, but it is hard to see. It’s towards the top of the level, in the middle of the last hall to Bandage Girl. We’d recommend waiting for the saws to fire, then running to the immediate left of the ground-mounted saw launcher closest to the bandage. There’s a one-block safe spot between the saw blades. Then just jump up, grab the bandage, and jog on over to Bandage Girl.

1-3X: BZZZZZ
Your first bandage of the Dark Wold is in this stage, and it’s a pretty basic jumping puzzle. Wall jump to the top left wall, then let yourself slide down to the last or second to last block before jumping over the saw in the middle. Make sure you hold the run button. You’ll only need to hold the jump button for a half second or so, otherwise you’ll overshoot your target. Hopefully when you land on the other side, you’ll be one bandage richer. Otherwise, it’s just a grind to get your timing right.

1-5X: Creamsoda
This bandage is a bit hard to find, but it’s not that hard to get. Climb up the vertical segment with the three wall-mounted saws, and stop once you reach flat ground. The bandage is in the shaft above you, along the left wall. Just above the bandage is a saw, so you’ll need to jump carefully. We found the best way to do this is jump up the wall on the right and let yourself slide up the wall. At the peak of your slide upwards, wall jump to the left and let yourself slide up and to the bandage. To get down, just hold right and you’ll fall back to the safe area. Don’t try to jump back down, or else you’ll end up in the saw to your right.

1-10X: Walls
This bandage is pretty straightforward. Wall jump onto the top of the right-most sand pillar and jump off again. Once the sand blocks fall, jump up into the space where they used to be, then onto the next sand pillar, grabbing the bandage along the way. From there its just one more wall jump through crumbling sand blocks until you’re at Bandage Girl.

Warp Zone: Space Boy 2
You can find this Warp Zone at the top of 1-13X: Tommy’s Condo. The second level of this warp zone is where you’ll find the first bandage. Getting it requires a wall jump and some faith. One of the easier ways to get this bandage is to land on top of the platform it’s near, then jump off and to the bandage without holding run. Once you get the bandage, hold run and cut left. You should land on the top of one of the pillars below you.

Warp Zone: Space Boy 3
This bandage also requires you to make a few difficult jumps. From the start of the level, you want to wall jump off the sand pillar to your right and onto the top of the metal pillar. From there, you just have to nail a series of jumps to a single block, culminating with a leap to the bandage. We’d recommend not using the run button for this bit of platforming.

1-14X: Mystery Spot
This bandage is pretty much impossible if you haven’t found Commander Video. He’s in the Warp Zone in 1-12: Revolve, and you need him for his hovering ability. With Commander Video, just slide down the wall and, once you’ve gotten the bandage and run out of wall, use his hover to make it back to the left.

1-15X: Kick Machine
This bandage just requires patience. We’ve found it’s best to stop right before Bandage Girl and jump over one last saw blade before hopping over her to the bandage. Just make sure you run to tag her as soon as you pick it up, because getting hit by a saw blade at that point is somewhat disheartening.

1-17X: The Clock
This bandage isn’t that bad. We’d recommend wall jumping from the left-most wall over to the right and sliding down. When you’re climbing up, the lip of Bandage Girl’s platform is a bit hard to jump around, especially when you’re trying to dodge saws. If you hold run and simply jump away from the wall without holding right, you should propel yourself outwards and upwards enough to get around it.

1-19X: The Queener
This one is a pretty anti-climactic end to World 1’s Dark World bandages. Just jump up and onto the small dirt platform before the second saw and wall jump off.

Pictures by Jackie Lee

Hello and welcome, fans of old school gaming, to XBLA Fans’ Super Meat Boy Bandage Guide. Getting all the bandages in Super Meat Boy will unlock some secret characters and serve as undeniable proof of your platforming prowess. This guide will help you find whatever bandages you’ve missed, or tell you how to get that one you can’t seem to reach.

Need help on a different world? Check out our other guides:

Super Meat Boy Level 5

Warp Zone: The Skyscraper 2
The first bandage in Chapter 5 is another “beat the level twice” bandage. The key near Bandage Girl will unlock the way to the bandage, which is back at the beginning of the level.

Warp Zone: The Skyscraper 3
As long as you’re careful, this bandage shouldn’t be bad. Just carefully hop up and get it.

5-3: Ripe Decay
As you’re transferring between the two magnets, land on the platform between them. Once you’ve landed, just jump towards the rightmost aiming for just above the magnet. Since the closer you get to the magnet, the stronger its repulsive force is, you should get repulsed with enough force to send you up and over the saw.

Super

5-5: Panic Switch
For this bandage, don’t hit the titular switch at the start. Jump up the wall on the right and then wall jump off to the left to grab the bandage (make sure you hold run).

5-9: Abomination
This bandage is hidden in the tower in front of your spawn. Climb up the wall and slide down until you disappear into the wall. The bandage is completely hidden from view, along the ground between the two saws.

5-12: 10 Horns
This bandage is in the pit before bandage girl, towards the bottom. Since you have to fall a fair vertical distance before making it back to solid ground, you’ll have to use The Kid or Flywrench to get this one.

Warp Zone: Sunshine Island 1
Use the kid or flywrench in 5-12: 10 Horns to jump on top of the island just above where you start. To get this bandage just make a running jump from the start, aiming for right below the saw. Then just quickly wall jump up and around the saw and you should get the bandage. Otherwise you can just wall jump up the right side as per usual. You should be able to running jump out over the saw, grab the bandage, and be able to fall back on the platform where you started. Don’t make a crazy one-way jump off the platform, because the trek back is annoying.

Warp Zone: Sunshine Island 1-3
There isn’t too much of a trick for this bandage. You can either get to it by going around the top, then sliding down the shaft when you snag the key, or you can just wall jump off the sand blocks underneath the bandage. If you try the latter route, hold run as you make your wall jump and don’t press right until you’ve cleared the lip above you. Once you have the bandage, make sure you don’t try to clear the gap from within your little alcove: slip down the wall outside and wall jump across the chasm. If you don’t, you’ll hit your head and won’t get the distance you need.

Super Meat Boy Level 4

5-16: Rotgut
This level in general is crazy easy with The Kid or Flywrench, because both can jump through the two magnets to the left of Bandage Girl. On your way through, make sure you grab the bandage.

5-18: Gate of Ludd
Use Jill for this bandage. Climb up the left wall and wall jump from above the saw: that should give you enough height to grab the bandage. From here you can use Jill’s air brakes to easily hover on one of the magnets while you wait for the lock blocks to open.

5-20: Judgement
This bandage looks downright impossible to get at first. The slight trick here is to approach the bandage from the left. As soon as the blocks start to disappear, hop down to the bandage and back out again. Make sure you run, or else the inhabitants of the bandage pit will blow you up.

5-4X: Alabaster
This bandage is located towards the base of Bandage Girl’s tower. just slip down between the saw and the wall and it’s not difficult to pick it up. When you’re wall jumping back to the right, however, make sure you jump well under the magnet: if you wall jump into its field, it’ll spike you down into the pit.

5-5X: Nix
While you have to be quick to get this bandage, it isn’t too bad. It’s actually right below where you spawn. Hit the switch and wait for the bridge to disappear. As soon as you can, fall below the bridge and hang right—there are saws to the left. Once you get the bandage, hurry back up before the bridge reappears.

5-8X: Downer
This bandage is ridiculously hard to get unless you’re very, very familiar with dodging all the saws. Unfortunately, the bandage is is in an area of particularly high saw density. Make sure to stay towards the center of the screen as you approach to make sure you have the time necessary to grab it.

5-10X: Pulp Factory
It’s pretty obvious what you have to do to get this bandage—collecting all four keys—but executing the plan is a bit tricky. The Kid is probably best suited for this level, since he can spend so much time hovering in the key drop zone. As you’re catching keys, be sure to lure any and all explosive jerks into the pit so they don’t swarm you. If you miss a key, be aware you can catch it as it bounces off the floor.

Super Meat Boy Chapter 5 Level 16

5-11X: Blight
Like the above bandage, this one is significantly easier with The Kid. With the Kid you can run, hit the first button, jump towards the magnet, and use your second jump to hit the second button. You should have enough height to make it up and around to Bandage Girl in record time. Jump over her and drop down the hole to the right. You’ll fall into the little room with the bandage and a few bad guys. Since they’ll be running into the wall trying to get you, you can just run forward and fall over their heads and onto the bandage. Once you’ve gotten the bandage, jump off the left wall and head back through your hidden entryway. There’s a button there that re-opens the way to Bandage Girl.

5-17X: Millennium
This bandage requires some artillery. The bandage itself is in the ground, betwen the second two 4-way cannons and just before the button. What you want to do is stand between the rightmost 4-way cannon and the button enclosure. Then wall jump off the enclosure to make the missile launcher off to the right shoot at you. Try to land right between the 4-way cannon and the button enclosure. If you do, the missile’s soft homing should cause it to slam into the ground right where you want it to. Once the blocks are out of the way, the bandage is an easy pick-up.

5-18X: Stain
This level is a bit insane because there’s so much to pay attention to. Fortunately, getting the bandage will also let you sneak an easy win. Get the key and then head to the lower left corner. As the saws rise, so will the bandage: it’s to the left of the saw line. If you stand in the bottom left corner, not only will you dodge the rising saws and have a safe place to stand while the lock blocks disappear, but the bandage will deliver itself to you. You won’t even have to move. What a great day.

Super Meat Boy Unblocked

Warp Zone: Meat is Death 1
The last two bandages in Rapture are fan puzzles. For the first level in thsi warp zone, let the fan blow you up the wall to the left of the bandage. As you ride up the wall, jump across to get the bandage.

Super Meat Boy Newgrounds

Warp Zone: Meat is Death 2
This easy bandage will finish off your Rapture set. As with magnets, jumping in close to the fan will propel you higher. Just hop onto the fan, hold run, and aim for the bandage. If you mess up, the platform where you spawn doubles as a safe landing pad.