Super Meat Boy is a platform game in which players control a small, dark red, cube-shaped character named Meat Boy, who must save his cube-shaped, heavily bandaged girlfriend Bandage Girl from the evil scientist Dr. Mar 18, 2012 Super Meat Boy-All Characters for PC Gameplay - Duration: 10:04. Super Sanch0 422,557 views.
Note: Any strategy referring to Cube of Meat also works for Ball of Bandages and the other way around.
- 2With Afterbirth
- 3Without Afterbirth
- 3.1The Book of Revelations Strategy
With Afterbirth †[edit | edit source]
Afterbirth † introduced the Potato Peeler item. Each time this item is used, a Cube of Meat is created (at the cost of one red heart container), meaning that if this item is used 4 times you can get the achievement. This does not apply to the Ball of Bandages.
With Afterbirth[edit | edit source]
The achievement for creating a Super Meat Boy is much easier with Afterbirth, thanks to the Box of Friends, which Lilith conveniently starts with.
General Strategy[edit | edit source]
Start as Lilith and do not discard the Box of Friends. Play until you find a Cube of Meat or Ball of Bandages.
Super Meat Boy Wiki Characters 2017
Then, find a way to use the Box 3 times without leaving the room. There are multiple ways to accomplish this:
- Find a room with two Batteries or use a 48 hour energy pill.
- Find a Jera rune. Then, find a Battery and use the rune to create a second battery. With a fully charged Box, a single use of the Rune is all you need.
- Do the Boss Rush. Each wave will give a charge, easily nabbing you the achievement.
- Use the Habit and/or the Sharp Plug to fully charge the box two more times.
- Get The Battery and double-charge the box. Then find a way to charge the box one more time (a battery, Habit, Sharp Plug, etc.).
- Get the Car Battery then either find a Battery, charge the Box with the Habit or Sharp Plug, or get a double-charge with The Battery.
- Get Restock then buy 2 Batteries from the Shop.
- Find a shop with a Restock Box, then bomb the box to re-roll all items while picking up and using all batteries.
Greed Mode is another easy way to accomplish this, since every wave generates a charge, and a Cube of Meat can be found for sale in the rerollable shops. A Ball of Bandages, however, is unlikely to be found in Greed Mode as it does not appear in any Greed Mode Item Pools.
Without Afterbirth[edit | edit source]
Without Afterbirth, the achievement for creating a Super Meat Boy and Super Bandage Girl is significantly more difficult to obtain without performing a specific strategy.
The Book of Revelations Strategy[edit | edit source]
The most straightforward method to unlock the Meat Boy is restarting the game until obtaining the Book of Revelations on the first level, which can be found in either a Treasure Room or Library. Using it on the current level will increase the chance of one Horseman to appear, based on the current chapter:
- Famine in first or second level of chapter 1.
- Pestilence in first or second level of chapter 2.
- War in first level of chapter 3. (Second level boss is always Mom).
- Death in first level of chapter 4. (Second level boss is always Mom's Heart or It Lives if unlocked).
Notes[edit | edit source]
- The harbingers mentioned above can be replaced by The Headless Horseman on any chapter. Additionally, Conquest may appear on Womb I / Utero I. These bosses are guaranteed to drop A Pony and the White Pony respectively. If you encounter either of these bosses, it means you will not obtain a Cube of Meat (or Ball of Bandages) for whatever chapter you are on, and you will not be able to obtain the achievement in your run.
- Harbingers cannot spawn in a Double Trouble boss room. If the current floor's boss room is a large room, the Book of Revelations cannot increase the chance of a Harbinger to spawn there. This also applies to the Mr. Fred fight in Womb I / Utero I
- It is recommended to start this run either as Isaac, to reroll the Library in case the Book of Revelations isn't found. Or as Cain, because he starts with a key so you can hold R and keep restarting the run until you see a locked door adjacent to your spawn and it is a Library.
The Blank Card Strategy[edit | edit source]
This method involves using the Blank Card item to create lots of batteries.
- Start as Azazel for ease of fighting to later floors and collecting enough money to buy Blank Card, or Isaac with The D6 unlocked
- Get the Blank Card and the Jera rune.
- Optionally also get the Starter Deck and the Perthro rune
- Find a battery pickup on the ground.
- Copy the battery using Blank Card until there are three, at which point Blank Card can produce any number of batteries.You can theoretically do this with 2 batteries, if you use Blank Card while picking up the battery, as it has a chance to be doubled.
- Find a golden chest with an item inside it,since any copy of a chest containing an item will also contains an item;However you can not open it since it can't be copied by Jera after opened, therefore the best strategy is to use batteries with the Judgement tarot card to produce a large number of chests.
- Get the Monster Manual using the D20 and/or the The D6, or simply by using Blank Card to copy golden chests again and again
- Optionally Get the Monster Manual using the Perthro rune.
- Use the Monster Manual over and over with the batteries created by the Blank Card.
The Sharp Plug / Pyromaniac Strategy[edit | edit source]
This method can take up to an hour of in-game time, but compared to the Book of Revelations method, should take significantly fewer runs and thus save a lot of time overall. This method can unlock both Super Meat Boy and Super Bandage Girl in the same run.
- Start as Isaac with The D6 unlocked.
- Get a Pyromaniac.
- Hold R to reset the floor until a Treasure Room is adjacent to the starting room. (Or, if it isn't, pick a door and enter the next room. Continue until you see enemies or find the Treasure Room. If you find enemies, reset.)
- If the item inside the Treasure Room is not Pyromaniac, re-roll it. If it still isn't Pyromaniac, reset.
- Get a Sharp Plug or a Habit from a shop.
- Make sure that you save enough keys so that you can get into every shop.
- Use all re-rolls on the shop.
- If you get Sharp Plug, do not get 9 Volt since it’ll render Sharp Plug useless.
- Get any bomb producing item/synergy. This includes Dr. Fetus, Epic Fetus, Kamikaze!, Anarchist Cookbook, IV Bag + Bogo Bombs + Burnt Penny trinket, etc.
- Use all re-rolls on the treasure room.
- If you have a Habit, make sure to leave at least one fire alive on the floor so that you can damage yourself.
- If you find a room with green Ipecac-shooting enemies, you can use it to obtain any number of re-rolls. Enter the room, allow the explosions to heal you and charge the D6 to full, then allow the explosions to open the exit.
- Note that Kamikaze! will not work with Sharp Plug unless you also have The Wafer, because Kamikaze! only heals for 1 heart, and Sharp Plug without the Wafer would take 2 hearts to charge an item. With the Wafer, however, Kamikaze! can heal you back up to full health.
- After this step is complete you will have infinite re-rolls.
- Get a Sharp Plug from a shop if you got a Habit in step 2. (The plug is much faster at recharging the manual in the next step.)
- Get a Monster Manual from a treasure room or library.
- If you can spare an item pedestal, and you have the Sharp Plug, it is highly recommended to obtain The Wafer, which will allow you to charge the D6 once per 1/2 heart instead of once per 2 hearts, effectively quadrupling your efficiency.
- Another way to speed up the progress is to add more item pedestals. If you find a Judgement tarot card, save it until you're ready to reroll for the Monster Manual, and then use it in the treasure room. If you can make it pay out with an item, you'll be able to reroll two items per charge.
- Use the manual over and over until you get a Super Meat Boy and/or Super Bandage Girl.
Note that if you find a Monster Manual before finishing the combo, you will have to finish the combo on that floor or reset the game. This is because finding the manual will take it out of the item pool for the remainder of the run. If you find it, you should try to find another activated item in a different room so you can put the Manual down in a safe place and continue rolling with that activated item inside the treasure room.
Sharp Plug / Wafer Strategy[edit | edit source]
- Start as Isaac with The D6 unlocked.
- Get The Wafer.
- Hold R to reset the floor until a Treasure Room is adjacent to the starting room.
- If the item inside the Treasure Room is not The Wafer, re-roll it. If it still isn't The Wafer, reset.
- Cancer also works as it provides The Wafer's effects after the first instance of damage during a room.
- Get a Sharp Plug from a shop.
- Make sure that you save enough keys so that you can get into every shop.
- Use all re-rolls on the shop.
- Other useful items here are Scapular, Habit.
- Do not get 9 Volt or Isaac's Heart, as they will ruin the sharp plug's ability.
- Complete the game with the Polaroid to go to the chest.
- In the chest, obtain everything else you need.
- Clear the chest and look for another pedestal on which you can place your health pickup.
- Roll the first room to get a health pickup like Yum Heart, Book of Revelations, or Satanic Bible
- Re-roll the pedestal(s) away from your health pickup for the Monster Manual
- Use the manual over and over until you get a Super Meat Boy and/or Super Bandage Girl.
D20 strategy[edit | edit source]
- Get The D20.
- Hold R to reset the floor until a Treasure Room is adjacent to the starting room.
- Continue playing until you find a 48 Hour Energy or Sharp Plug
- Obtain the Blank Card
- Leave 48 Hour Energy outside of the shop
- Bomb the donation machine 10+ times to get 35+ coins on the ground.
- Reroll coins with the D20
- Open any chests
- Take any 48 Hour Energy pills, Jera, and Perthro runes outside the shop
- Continue until you have a Blank Card
- Obtain the Monster Manual
- Use the Blank Card, Jera runes, Energy pills, and/or Sharp Plug with heart pickups to fill a Treasure Room or Library with items
- Use the Blank Card with the Perthro rune and other stuff to get the Monster Manual
- Use the manual over and over until you get a Super Meat Boy and/or Super Bandage Girl.
Maggy's Bow strategy[edit | edit source]
- Get Maggy's Bow.
- Hold R to reset the floor until a Treasure Room is adjacent to the starting room.
- Visit the shops for The Jar and the Sharp Plug.
- Avoid the 9 Volt and Isaac's Heart as they would ruin the Sharp Plug's effect.
- Bomb donation machines if you need money, or if you have The Jar, use a Blood Donation Machine or go to a Sacrifice Room
- Play until you find the Monster Manual.
- Use The Jar to fill the room with hearts
- Swap to the Monster Manual and with the Sharp Plug, keep using until you get a Super Meat Boy and/or Super Bandage Girl.
- Use the hearts around to regain the lost health from Sharp Plug.
Mighty Jill Off | |
---|---|
Developer(s) | Anna Anthropy |
Designer(s) | Anna Anthropy |
Platform(s) | Windows, Mac OS X |
Release | 2008 |
Genre(s) | Platform |
Mode(s) | Single-player |
Mighty Jill Off is a 2Dplatformindependently developedfreewarevideo game designed by Anna Anthropy, with art by James Harvey and music by Andrew Toups. It stars a submissive named Jill, who has a boot fetish and is forced to climb up a tower after her Queen kicks her down it as punishment. Jill does this by jumping and slowly descending over obstacles. Jill can be defeated in one hit by these obstacles, but will return to the last check point. The game serves as an homage to the 1986 arcade game Mighty Bomb Jack. It had follow-ups, such as Mighty Jill Off - Jill Off Harder Edition and Jill Off With One Hand. Jill made a cameo appearance in the 2010 video game Super Meat Boy as a playable character.
The game's BDSM and lesbian themes were implemented by Anthropy, a BDSM practitioner, for the purpose of providing legitimate 'dykes' in video games. She also made the game difficult, to fit in with its BDSM theme. James Harvey attempted to make this game appealing for the BDSM community. Mighty Jill Off has received praise for its BDSM themes from critics of websites such as Rock, Paper, Shotgun and Game Set Watch. It was also praised for its high level of difficulty by editors of GamesRadar and Bitmob. 1UP.com included it in its list of favourite free PC games of 2009.
Gameplay and scenario[edit]
Mighty Jill Off incorporates several BDSM themes. It stars a submissivelesbian named Jill who has a boot fetish.[citation needed] She is kicked to the bottom of her Queen's tower for acting like a 'greedy slut'. Jill attempts to climb back up the tower and return to her Queen; once there, she is given affection, constricted and gagged, and made to do it again.
Some of Mighty Jill Off's gameplay is borrowed from the 1986 arcade game Mighty Bomb Jack as a tribute.[1] Players control Jill in only three ways: moving, jumping, and slowly descending. In the air, players may cause Jill to slowly descend by rapidly pushing the jump button while pointing in the direction that they want her to go. Players can switch direction while they do this.[1] There are three types of obstacles: spikes, fire, and spiders; the latter can move to attack Jill when she comes close.[2] Coming into contact with these obstacles kills Jill instantly, forcing her to start at the most recent checkpoint—typically located at a change in room. There is only one level in the game, but with several rooms in it. The screen scrolls vertically with Jill as she ascends up the tower. Each room transition is demonstrated by a change in the room's background colour. Jill has infinite lives, allowing players to play as long as they like without having to start the game over.[1]
Development[edit]
Mighty Jill Off was designed and developed by American video game designer and critic Anna Anthropy, also known as Auntie Pixelante, in 2008. James Harvey provided the artwork for the game, while Andrew Toups created the music.[3] Anthropy designed Mighty Jill Off to feature 'dykes and perverts' to make up for 'the distinct lack of real dyke characters and dyke desire in games'. She argued that while 'supposed dykes' are seen in commercials, these characters are 'written and drawn by men'. She said that 'they don't look like us, they don't express themselves like us, they don't lust like us.'[4] Anthropy compared the challenge of players who lead Jill through the game as similar to the challenges of a top who leads the bottom through a scene.[5]
Art design[edit]
While the character artwork for Mighty Jill Off was created by James Harvey, Anthropy first designed Jill in sprite form. Harvey was initially wary of doing work that was BDSM-themed; he felt that it was easy for something that is both cartoony and sexual to make viewers feel uncomfortable and used the Japanese harem anime genre as an example. He added that in humorous, sexually-oriented cartoons, there is a 'fine line' between 'cute and funny' and 'repulsive'. He wanted to design the relationship between the Queen and Jill in a way that people in the BDSM community could identify with it, while also avoiding putting people off who were not into BDSM. He used European comics as a model for his art work, which he admired for the 'permissive attitude they have to sex in cartoons'. He also cited as inspiration specific Japanese cartoonists who he felt had successfully portrayed sex in animation such as Monkey Punch, the creator of Lupin III.[6]
Harvey designed the Queen based on a loose description by Anthropy. He wanted to make her 'sexy and authoritative' and to look like a 'fully grown human with relatively realistic proportions'.[6] He designed her to be an 'amalgamation of every lesbian friend' he had 'secretly been attracted to'.[7] He initially designed her with a veil, but felt that this was too superfluous and girly; he decided to adorn her with spikes instead.[8] He attempted to design the title screen's background to 'emphasise the drama of [the] situation, or to expressionistically[sic] symbolise the characters in the scene'. However, there were some hurdles; he originally envisioned the Queen's tower to be a smooth, straight one, but felt that it would be too phallic, which would be meaningless symbolism given the game's content.[8] Anthropy and Harvey held a contest for people to contribute fan art for the game; the five winners won hand-made Mighty Jill Off activity books, which included activities such as creating make-out partners for a group of 'repulsive, tongue-waggling oafs', as well as writing a poem for the game's Queen. He scanned one of the books and posted it online, allowing others to contribute and send in their drawings. The book features several BDSM-related themes.[9]
Harvey was split between two designs for Jill. He either wanted to depict her as a 'funny little megaman character' or a grown woman; however, both approaches had their own pitfalls. He felt that the former could come off as too much like Japanese lolicon-styled art, while the latter could make the story seem too serious. The Queen's more realistic design made him question whether a child-like Jill would be appropriate.[6] He designed several versions of Jill with different proportions and sent them to Anthropy so she could pick her favourite. He compared two of the designs to Nintendo characters Mario and Link; the Mario-like design he called a 'standard video game design', while the Link-like design he called 'slightly realistic'. The Link-like design was the most realistic design that he did because he felt that making it too realistic could make it too difficult for players to identify with, and could diminish the humorous elements of the game.[6] He also intended to design her as 'dumpy and podgy' to make her more 'lovable'.[6]
Anthropy told Harvey that she preferred characters with more realistic proportions; as a result, he ended up with a design that was three and a half heads tall. Due to her submissive position, he designed her to be an 'innocent' who looked 'eager-to-please', with 'benign, wide eyed facial expressions'.[7] The evolution of her design resulted in Harvey having to redesign her appearance on the title screen.[8] He employed different colors to demonstrate Jill's feelings for the Queen; he used a rose tint to demonstrate her 'blissful display of affection' while using a grey wash to demonstrate her sadness.[8] Harvey intended to add some red to her rubber body suit order to make her stand out from the background; however, he felt that this made the suit look more like a 'crazy wrestler costume'.[6] He later thought to include grey in the design or to put her initials on her chest, but decided on using an all black design. One of the difficulties of designing the suit was to make it look shiny without resembling 'gross lolicon manga porn'.[7]
Follow-ups[edit]
A harder version called Mighty Jill Off - Jill Off Harder Edition, was released in October 2008, 8 months after the original version.[10] Anthropy compared it to the Nintendo game Super Mario Bros.: The Lost Levels which was noticeably more difficult than its predecessor, Super Mario Bros. She made it with the intention of reusing assets from the original game such as sprites and backgrounds but making sure that none of the challenges were recycled.[2] She also made a follow-up called Jill Off with One Hand, which features 'OneSwitch' gameplay, a type of gameplay which requires only one button to play.[11] It was created over the course of Buy Nothing Day and was created with the intent of making it playable on mobile phones.[11] The protagonist Jill was featured in the 2010 platform game Super Meat Boy along with several characters from other games.[12]
Super Meat Boy Wiki Characters List
Reception and promotion[edit]
Mighty Jill Off has received generally positive reception. Retronauts' Jess Ragan praised Anthropy for her understanding of what made Mighty Bomb Jack good.[13]1UP.com's Scott Sharkey listed Mighty Jill Off as one of his favourite independently-developed freeware games in 2009.[14]Gamasutra listed it as one of their runners-up for the top five best indie games of 2008.[15] On two separate occasions, IndieGames' Tim W. listed Mighty Jill Off as 'game picks'; first for the original version, and second for Mighty Jill Off - Jill Off Harder Edition.[10][16]GamesRadar's Nathan Meuiner listed the game as one of the 'most ruthlessly punishing indie games' and wrote that the difficulty level may make players question whether the 'pain of a million deaths is worth the pleasure awaiting' players.[17] Bitmob's James DeRosa called it 'tough-as-s***' and gave credit to Anthropy for coining the genre 'masocore'.[18]
The game has also received praise for its insight into BDSM and the dom/sub relationship. Rock, Paper, Shotgun's Kieron Gillen called it an 'interesting examination of the master/slave relationship'.[1]Rock Paper Shotgun's Alec Meer described it as a 'wry, subversive examination of why video game protagonists put themselves through a torturous amount of struggle to reach their objectives'.[19] James DeRosa praised Anthropy for her implementation of elements and ideas that most games do not cover and called it a 'hypersexualized, bondage-themed platformer' with which Anthropy 'explores the power dynamics of sexuality and disassembles essentialist male and female sex roles as portrayed in video games -- as well as the significance of difficulty and reward as a design method'.[18]
References[edit]
- ^ abcdGillen, Kieron (2008-09-17). 'Whip It: Mighty Jill Off'. Rock, Paper, Shotgun. Archived from the original on 2010-11-09. Retrieved 2010-12-08.
- ^ abAnthropy, Anna (2008-10-15). 'jill off harder'. Auntie Pixelante. Anna Anthropy. Archived from the original on 2011-06-13. Retrieved 2011-04-25.
- ^'Mighty Jill Off'. Anna Anthropy. Archived from the original on 2011-02-09. Retrieved 2010-12-08.
- ^'Anna Anthropy interview – Auntie Pixelante is in the house!'. Lesbian Gamers. 2008-12-19. Archived from the original on 2010-11-28. Retrieved 2010-12-08.
- ^Alexander, Patrick (2008-09-23). 'Interview: Anna 'Dessgeega' Anthropy'. Eegra. Archived from the original on 2011-07-10. Retrieved 2010-12-08.
- ^ abcdefHarvey, James (2008-03-15). 'Mighty Jill Off'. James Harvey. Archived from the original on 2011-08-17. Retrieved 2010-12-08 – via LiveJournal.
- ^ abcHarvey, James (2008-03-17). 'Unseen Jill Off - Part 2'. James Harvey. Archived from the original on 2011-08-17. Retrieved 2010-12-08 – via LiveJournal.
- ^ abcdHarvey, James (2008-03-22). 'Mighty Jill Off - PART 3'. James Harvey. Archived from the original on 2011-08-17. Retrieved 2010-12-08 – via LiveJournal.
- ^Caoili, Eric (2009-04-29). 'Mighty Jill Off Activity Books'. GameSetWatch. Archived from the original on 2011-09-09. Retrieved 2010-12-08.
- ^ abTim W. (2008-10-25). 'Best Of Indie Games: Ready, Set, Jill Off'. GameSetWatch. Archived from the original on 2010-01-22. Retrieved 2010-12-08.
- ^ abAnthropy, Anna (2008-11-29). 'jill off with one hand'. Auntie Pixelante. Anna Anthropy. Archived from the original on 2011-06-13. Retrieved 2010-12-08.
- ^Caoili, Eric (2010-10-20). 'Fetus Juice, Indie Cameos In Super Meat Boy Launch Trailer'. GameSetWatch. Archived from the original on 2010-10-31. Retrieved 2010-12-08.
- ^Ragan, Jess (2010-07-11). 'Spectrum Analyzer: Bomb Jack'. 1UP.com. Archived from the original on 2012-07-31. Retrieved 2010-12-08.
- ^Sharkey, Scott. '101 Free Games 2009: The Best Free Games on the Web from'. 1UP.com. Archived from the original on 2011-08-05. Retrieved 2010-12-08.
- ^'Gamasutra's Best Of 2008: Top 5 Indie Games'. Gamasutra. 2008-12-12. Archived from the original on 2010-11-09. Retrieved 2010-12-08.
- ^Tim W. (2008-03-01). 'The Weblog - Freeware Game Pick: Mighty Jill Off (dessgeega)'. IndieGames. Archived from the original on 2012-03-14. Retrieved 2010-12-08.
- ^Meuiner, Nathan (2009-07-15). 'Most ruthlessly punishing indie games'. GamesRadar. Archived from the original on 2012-10-10. Retrieved 2010-12-08.
- ^ abDeRosa, James (2010-12-02). '5 Tough-As-S*** Indie Games Referenced in Super Meat Boy'. Bitmob.com. Archived from the original on 2011-08-15. Retrieved 2010-12-08.
- ^Meer, Alec (2009-08-04). 'Don't Squeal, Piggy: When Pigs Fly'. Rock, Paper, Shotgun. Archived from the original on 2010-11-09. Retrieved 2010-12-08.