Super Meat Boy: Forever is a new runner for mobile, tablets and Steam, due sometime in 2015.
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Apr 08, 2018 Super Meat Boy Forever might make me a believer of auto. That doesn’t mean the game becomes simplified, but the approach to gameplay is more focused. But each segment is about the length.
As expected, Super Meat Boy: Forever was announced and on show at PAX Prime this weekend.
Edmund McMillen, one half of Team Meat, said in a blog post that the new platformer is a “totally new” touch-based game and “not a one button game”.
“Our goal with SMB:F is to design a new full length platformer for touch devices from the ground up to avoid tacking bad controls on an existing design,” he wrote.
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“We want to make something that embodies the original Super Meat Boy but is designed around a simple yet intuitive control scheme allowing for pin point accuracy and surprisingly deep controls without the use of multiple buttons/analog sticks.”
Super Meat Boy: Forever will include a full story over six chapters with double the bosses of Super Meat Boy; it’s not an endless runner, although levels will be randomly generated each time you die. In addition to the core content, there’ll be a full “dark world”. Two months into development but moving along at a spanking pace, the project is not a port, and will not use microtransactions.
So yes: A Voyeur for September, the “live action stealth game” Team Meat was teasing, was in fact a joke hinting at the imminent announce of Super Meat Boy Forever. For the record, Константин absolutely called this announcement in the comments section there.
Subscribe to the VG247 newsletterGet all the best bits of VG247 delivered to your inbox every Friday!Visit McMillen’s blog to see a few screenshots and GIFs.
Mew-Genics and other projects
There is a bit of bad news though: Mew-Genics is on hold. This isn’t terribly surprising as Team Meat is just two guys, and having multiple projects in full production is a bit difficult.
“Mew-Genics is not canceled, we just put it on hold to work full time on this one,” McMillen said.
“Once SMB:F is released we will hop back on it.”
Speaking to Joystiq, Tommy Refenes said that Mew-Genics had been announced too early, as it quickly grew in scope far beyond original expectations.
“Even some of the posts that we made in the beginning, that stuff doesn’t exist in the game anymore,” he said, giving the trinkets system as an example.
“Every idea that we’ve first said has expanded into this larger idea. And we’re like, ‘we need to shut the fuck up’ and actually get it to a point where we can say, ‘no, this is what it’s going to be when it comes out.”
Team Meat needs to rethink the project and ensure it’s “manageable for two people”, Refenes added, and the revised version will be “more coherent”.
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Those disappointed that Team Meat is project-hopping again should be comforted by McMillen’s revelation that Forever is a reworking of the Super Meat Boy: The Game project the duo announced before Mew-Genics.
In other kind-of-Team-Meat news, work has nearly wrapped up on The Binding of Isaac: Rebirth, McMillen wrote, the Vita port of McMillen’s rogue-like shooter.
Thanks, Destructoid.
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